Short Videogame review #1

PUBLIC_FLAG_#{@journal.pf_int} RSS feed of Convertiable's latest journal entries Jan 21st 2009 22:17 videogame art critique
Recently, I played Mirros Edge that is PS3 video game title.

Mirros Edge influent much kind of movie and animation and games.
at first i thought these titles

1. Matrix
2. Jet Grind Radio(SEGA,1999, DreamCast)
3. Ghost in the Shell

-----

In my perspective, this game's fantastic point is, using very realistic human avator for acrobatic movement.

For example, when we play videogame , we can feel very fictional speed experience like a Sonic H or Super Mario. But these character don't have realistic human body. These character body is so comical, not realistic.

What mean "The Realistic body" ?
I don't want to say "real is beautiful". It is very old style review for art.

In my feeling, the central possibility of Mirros Edge realistic body exsit in the "body image".
Mirros Edge "realistic body" not only depend on the grahical detail.
At first the sound is very good. Avator's breath and the crash sound is very real. If avator ran very long, that avartor start to become breathless quickly.
Second avator's action is not realistic, but the action variation based on generall human action. Most of avator's action is possible for generall human. But most of them like a olympic athleat's them.

Probably, these "realistic" function not equal graphic hiresolution problem.Probably these realistic point supply to new reality for videogame players.

I think so.
Jan 22nd 2009 01:07

  • Mirros Edge influent much kind of movie and animation and games.
  • Mirror's Edge is influenced by many difference kinds of animations and games.

 

  • at first i thought these titles
  • at first I thought of these titles

 

  • In my perspective, this game's fantastic point is, using very realistic human avator for acrobatic movement.
  • From my perspective, this game's fantastic point is, using very realistic human avatars for acrobatic movement.

 

  • For example, when we play videogame , we can feel very fictional speed experience like a Sonic H or Super Mario.
  • For example, when we play video games , we can feel a very fictional speed experience from characters like a Sonic H or Super Mario.

 

  • But these character don't have realistic human body.
  • But these character don't have realistic a human body.

 

  • These character body is so comical, not realistic.
  • These characters bodies are comical, not realistic.

 

  • What mean "The Realistic body" ?
  • What does "The Realistic Body" mean?

 

  • It is very old style review for art.
  • That is a very old style to review for art.

 

  • In my feeling, the central possibility of Mirros Edge realistic body exsit in the "body image".
  • I feel that, the central focus of Mirrors Edge realistic body exsit in the "body image".

 

  • Mirros Edge "realistic body" not only depend on the grahical detail.
  • Mirror's Edge "realistic body" does not depend only on the graphical detail.

 

  • Avator's breath and the crash sound is very real.
  • Avatar's breath and the crashing sound is very real.

 

  • If avator ran very long, that avartor start to become breathless quickly.
  • If the avatar runs for a long time, the avatar start to become breathless.

 

  • Second avator's action is not realistic, but the action variation based on generall human action.
  • Secondary avatars(NPC?) action is not realistic, but the action variation is based on generall human action.

 

  • Most of avator's action is possible for generall human.
  • Most of avatar's actions are possible for general human.

 

  • But most of them like a olympic athleat's them.
  • But most of them are like an olympic athleat's them.

 

  • Probably, these "realistic" function not equal graphic hiresolution problem.
  • ちょっと分かりますごめんなさいo|¯\_ 1) Probably, these "realistic" functions do not equal a high-resolution graphics problem. 2) These realistic aspects are probably not entirely due to the high-resolution. 3) These realistic functions probably do not cause a problem at high-resolution.

 

  • Probably these realistic point supply to new reality for videogame players.
  • These realistic points probably help supply a new reality for video game players.

 
Yeah, I understand but maybe this is close to the uncanny valley?
じゃ私は分かりますねでもそれはそろそろ”不気味の谷現象”にですか?
Jan 22nd 2009 04:49

  • Mirros Edge influent much kind of movie and animation and games.
  • (Mirror's Edge is influenced by many different kinds of animations and games.)

 
Jan 22nd 2009 11:34 Convertiable

  • Second avator's action is not realistic, but the action variation based on generall human action.
  • [* Self Modify] The second, avatar action is not realistic, normal people can't move this game's avatar. But the action variation based on generall human action.

 

  • Probably, these "realistic" function not equal graphic hiresolution problem.
  • [* Self Modify]Probably, these "realistic" functions do not equal a high-resolution graphics efficient.

 
Thank you for your review !

Surely, my script based on uncanny valley phenomenon. And you know realistic ,high-resolution character computer graphics, causes such a problem. While, these video game approach is differ to high-resolution approach . I think this unique approach will be can overcome some aspects of uncanny valley phenomenon. More over it'swill be can make a new reality for us.

[ and short review (-: ]

ちょっと分かりますごめんなさい = a little, I can understand
ちょっと分かりませんごめんなさい = a little, I can't understand

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