Short Videogame review #1
Recently, I played Mirros Edge that is PS3 video game title.
Mirros Edge influent much kind of movie and animation and games.
at first i thought these titles
1. Matrix
2. Jet Grind Radio(SEGA,1999, DreamCast)
3. Ghost in the Shell
-----
In my perspective, this game's fantastic point is, using very realistic human avator for acrobatic movement.
For example, when we play videogame , we can feel very fictional speed experience like a Sonic H or Super Mario. But these character don't have realistic human body. These character body is so comical, not realistic.
What mean "The Realistic body" ?
I don't want to say "real is beautiful". It is very old style review for art.
In my feeling, the central possibility of Mirros Edge realistic body exsit in the "body image".
Mirros Edge "realistic body" not only depend on the grahical detail.
At first the sound is very good. Avator's breath and the crash sound is very real. If avator ran very long, that avartor start to become breathless quickly.
Second avator's action is not realistic, but the action variation based on generall human action. Most of avator's action is possible for generall human. But most of them like a olympic athleat's them.
Probably, these "realistic" function not equal graphic hiresolution problem.Probably these realistic point supply to new reality for videogame players.
I think so.
Mirros Edge influent much kind of movie and animation and games.
at first i thought these titles
1. Matrix
2. Jet Grind Radio(SEGA,1999, DreamCast)
3. Ghost in the Shell
-----
In my perspective, this game's fantastic point is, using very realistic human avator for acrobatic movement.
For example, when we play videogame , we can feel very fictional speed experience like a Sonic H or Super Mario. But these character don't have realistic human body. These character body is so comical, not realistic.
What mean "The Realistic body" ?
I don't want to say "real is beautiful". It is very old style review for art.
In my feeling, the central possibility of Mirros Edge realistic body exsit in the "body image".
Mirros Edge "realistic body" not only depend on the grahical detail.
At first the sound is very good. Avator's breath and the crash sound is very real. If avator ran very long, that avartor start to become breathless quickly.
Second avator's action is not realistic, but the action variation based on generall human action. Most of avator's action is possible for generall human. But most of them like a olympic athleat's them.
Probably, these "realistic" function not equal graphic hiresolution problem.Probably these realistic point supply to new reality for videogame players.
I think so.
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Mirror's Edge is influenced by many difference kinds of animations and games.
at first I thought of these titles
From my perspective, this game's fantastic point is, using very realistic human avatars for acrobatic movement.
For example, when we play video games , we can feel a very fictional speed experience from characters like a Sonic H or Super Mario.
But these character don't have realistic a human body.
These characters bodies are comical, not realistic.
What does "The Realistic Body" mean?
That is a very old style to review for art.
I feel that, the central focus of Mirrors Edge realistic body exsit in the "body image".
Mirror's Edge "realistic body" does not depend only on the graphical detail.
Avatar's breath and the crashing sound is very real.
If the avatar runs for a long time, the avatar start to become breathless.
Secondary avatars(NPC?) action is not realistic, but the action variation is based on generall human action.
Most of avatar's actions are possible for general human.
But most of them are like an olympic athleat's them.
ちょっと分かりますごめんなさいo|¯\_ 1) Probably, these "realistic" functions do not equal a high-resolution graphics problem. 2) These realistic aspects are probably not entirely due to the high-resolution. 3) These realistic functions probably do not cause a problem at high-resolution.
These realistic points probably help supply a new reality for video game players.
じゃ私は分かりますねでもそれはそろそろ”不気味の谷現象”にですか?
(Mirror's Edge is influenced by many different kinds of animations and games.)
[* Self Modify] The second, avatar action is not realistic, normal people can't move this game's avatar. But the action variation based on generall human action.
[* Self Modify]Probably, these "realistic" functions do not equal a high-resolution graphics efficient.
Surely, my script based on uncanny valley phenomenon. And you know realistic ,high-resolution character computer graphics, causes such a problem. While, these video game approach is differ to high-resolution approach . I think this unique approach will be can overcome some aspects of uncanny valley phenomenon. More over it'swill be can make a new reality for us.
[ and short review (-: ]
ちょっと分かりますごめんなさい = a little, I can understand
ちょっと分かりませんごめんなさい = a little, I can't understand